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Week of 10/3

posted Oct 3, 2016, 3:53 PM by Michael Reilly   [ updated Oct 5, 2016, 5:07 AM ]
On Monday, I asked you to submit your diagram for your game.  There is a thing called a "Use Case Diagram", and that's the type of thing I want you to consider.  Here's one for the game of Blackjack that also has the rules written on the connecting lines.  

In addition, I asked for a list of tasks you need to learn how to code.  For example, if you are doing a side-scroller game, do you know how to:
  • Scroll backgrounds?
  • Player animation?
  • Reverse animations?
  • Pickups?
  • Health/lives?
  • Create levels based on various factors?
  • Win? Lose? Restart?
No matter what your game, play other games like it.  First, list what you need to learn.  Second, learn the most essential things first.  For a side scroller, first a moving background (also, need to decide if your player is always centered, it is easier).  Then, other features.

Remember, working and ugly is better than pretty and broken.  I would rather have a dot as a character in a working game than an animated Mario in a game that doesn't work!

Monday I will collect and check your diagrams and task lists.  Friday you will all give an update presentation to the group on what you have learned, what stage your game is at, and what you need to do next.

Here's a link to my Scratch scene demo:  https://scratch.mit.edu/projects/124174272/
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